Running throughout this show about independently produced video games is a

dynamically lighted cubic sculpture. Readily perceived changes in the color and

focus of lighting make the environment come alive.


Evocative of the building blocks used in the construction of video game worlds,

the piece organizes flow and establishes space for activities while bringing  the

setting and mood essential to an immersive experience.


C L I E N T   :   Museum of Pop Culture (MoPOP)

T Y P E   :   2,500 sq. ft. experiential space

R O L E S   :   Exhibition design, including concepts and designs for implementation,

thematic design, organization of space, and environmental sculpture and  kiosks.


Partners in development of the work included the Exhibits group at MoPOP.

Photography by Lara Swimmer.